to Monday, January 18, 2021 3:00 PM
18th Kindergarten of Agios Dimitrios
Open in-person activity
English
Greece
Students make a model of our school out of cardboard,plastic lids,wooden sticks etc. and other "useless" materials. They have already taken pictures of the electrical appliances in school(fridge,television etc).Each picture is featured on the model.Moreover each one of them is embedded in a q-r code (the app Q R Generator was used for that purpose).All the q r codes were glued on dices made of cardboard. The aims of the activity are two: 1)To familiarise young students with the use of portable devices and apps that can scan and "read"q r codes 2)To use coding direction cards in order to programme the floor robot bee bot Next,students roll the dice,and then, by using the app Q R Scanner and teacher's mobile phone scan the q r code to find out which appliance bee bot should go to. Then they put the coding direction cards in the right order so that our floor robot will be programmed to reach the right destination,the right electrical appliance. Eventually, they suggest ways to use it correctly without wasting the energy needed (eg:If bee bot is programmed to get to the television,they could say "Turn the television off when no one watches it" etc.)
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Pre-primary education
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Basic programming concepts
Robotics
Nearby upcoming activities:
TIME IN NATURE
a) Task: Use the color code on the card and discover FALL.
b) Task: Create a classroom display of students' work.
OBJECTIVES:
•To promote thinking
•To carry out technology-related activities
•Bringing ideas to life through programming and making programming more visible
•To bring together motivated students to explore and learn about our digital world
RESULTS OF THE ACTIVITY: This activity can help create a more enjoyable school environment, and the encouraging activity of you and your peers displayed in the classroom will remind you of the FALL season
CODE ACTIVITY WHAT THE TREE IS TELLING ME
ETWINNING PROJECT WHAT THE TREE IS TELLING ME through research cognitive activities and stories connects the wonderful plant and animal world with steam activities. After the conversation "What do children know about a tree?", each partner in the project will carry out coding activities in their own way and join the coding week
CODE ACTIVITY WHAT THE TREE IS TELLING ME
ETWINNING PROJECT WHAT THE TREE IS TELLING ME through research cognitive activities and stories connects the wonderful plant and animal world with steam activities. After the conversation "What do children know about a tree?", each partner in the project will carry out coding activities in their own way and join the coding week