to Friday, October 23, 2020 12:00 AM
2ο Νηπιαγωγείο Ιεράπετρας
Open in-person activity
Greek
Κύπρου 29, 722 00, Ιεράπετρα
Σε αυτή τη δραστηριότητα θα δημιουργήσουμε κινούμενο μήνυμα με το αρχικό γράμμα του ονόματος μας. Στο πρόγραμμα scratch θα εισάγουμε το αρχικό γράμμα του ονόματός μας και θα το κάνουμε να κινείται, να αλλάζει χρώμα, να περιστρέφεται.
-
Pre-primary education
-
Artificial intelligence
Nearby upcoming activities:
TIME IN NATURE
a) Task: Use the color code on the card and discover FALL.
b) Task: Create a classroom display of students' work.
OBJECTIVES:
•To promote thinking
•To carry out technology-related activities
•Bringing ideas to life through programming and making programming more visible
•To bring together motivated students to explore and learn about our digital world
RESULTS OF THE ACTIVITY: This activity can help create a more enjoyable school environment, and the encouraging activity of you and your peers displayed in the classroom will remind you of the FALL season
CODE ACTIVITY WHAT THE TREE IS TELLING ME
ETWINNING PROJECT WHAT THE TREE IS TELLING ME through research cognitive activities and stories connects the wonderful plant and animal world with steam activities. After the conversation "What do children know about a tree?", each partner in the project will carry out coding activities in their own way and join the coding week
CODE ACTIVITY WHAT THE TREE IS TELLING ME
ETWINNING PROJECT WHAT THE TREE IS TELLING ME through research cognitive activities and stories connects the wonderful plant and animal world with steam activities. After the conversation "What do children know about a tree?", each partner in the project will carry out coding activities in their own way and join the coding week