to Wednesday, January 26, 2022 12:30 PM
Scuola eTwinning San Tarcisio - Bimbi Lieti
Open online activity
English
Via Tironi di Moccia 44, 80056, Ercolano, Napoli, ITA
Team San Tarcisio-Bimbi Lieti eTwinning School
Meeting Students on Twinspace
We and our partners of the European eTwinning project "Our Journey through the STEAM with Leonardo eTw Project" will join the live coding lesson promoted by the European Commission.
Minecraft Education Edition experts Morgane Kruglanski and Frank Claikens will help the European team of project students experience an adventure game, exploring key moments of human fulfillment. Using their programming superpowers, they will save the future by solving mysterious setbacks in time.
Minecraft: Education Edition Experts
Morgane Kruglanski
Morgane is team lead of the pedagogical team responsible for creating packages around computational thinking and programming at CodeCosmos.
There she co-writes the teaching packages around ICT, computational thinking and coding with Minecraft Education Edition.
Frank Claikens
Frank is an enthusiastic creative member of the pedagogical team of CodeCosmos.
He can explain the tricks of the pedagogical/didactic approach to computational thinking and Minecraft Education Edition like no other, you'll want to get started right away.
They will join our classes, via Microsoft Teams, and together we will use Minecraft: Education Edition to learn the super powers of coding and save the future with perfect teamwork by solving mysterious setbacks in time.
eTwinning School San Tarcisio - Bimbi Lieti Ercolano Italia
eTwinning School Shkolla “Ilia Qiqi” Burrel - Albania
eTwinning School ICS 57 San G. Bosco Naples - Italia
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Primary school
Secondary school
Teachers
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Basic programming concepts
Playful coding activities
Art and creativity
Visual/Block programming
Nearby upcoming activities:
Labirinto classico
I bambini della seconda classe Primaria si cimenteranno con il labirinto classico.
Coding e Il gatto con gli stivali
Attività di unpligged coding divertenti che avvieranno gli alunni alla programmazione informatica. Le attività proposte permetteranno di riflettere sui problemi e trovare strategie e soluzioni.
Sicurezza informatica a scuola
La classe 4B ha partecipato al Safer internet day attraverso diverse attività:
•Visione di una serie di cartoni animati sul Safer internet •dibattiti
•disegni ispirati alla serie dei superErrori
•realizzazione di frecce per il coding e giochi