Coding a volcano

From Wednesday, October 13, 2021 12:00 AM
to Thursday, November 18, 2021 12:00 AM

CEIP Plurilingüe de Maceda

Open in-person activity

Spanish

Rúa do Castelo 2, 32703, Maceda, Ourense, Galicia, ESP

Taking into account the current situation in the Canary Islands in Spain with the volcano eruption, 11-year-old students are going to research about volcanoes and then, create an animation about the eruption phases using the Scratch tool.

Objectives:

Research and learn about volcanoes.

Use coding to make an animation.

Cooperate with their peers in order to plan and design their animation.

    Primary school
    Playful coding activities Visual/Block programming
    Scratch coding science SP-Isabelbp-020

Nearby upcoming activities:

Deseño de actividades didácticas con Mbot
Tue, Mar 9, 2021 12:00 AM
Curso de formación del profesorado sobre robótica educativa. En el curso se trabajará el pensamiento computacional a través de la herramienta Scratch y nos iniciaremos en el uso y programación del robot MBot.
SIMON WITH MAKEY MAKEY IN PHYSICAL EDUCATION
Mon, Dec 6, 2021 9:30 AM

This activity is intended for 5th and 6th grade of primary education. We will try through it to bring the world of robotics and programming to our student and include them in physical education sessions.

We can carry out the activity in two ways: The first one using the robot makey makey. The second will be an unplugged version of the game, in case we do not have a computer, network, or Mickey himself.

1st Simon with Makey Mickey:

In the Simon game, players must remember the color sequence and repeat it in the correct order by pressing the colored buttons on the game unit. The light sequences are constantly paced at first, but get more complicated as you play, adding to the suspense each turn.

Within the scratch program we have several projects already prepared for the game. For example: https://scratch.mit.edu/projects/40589128/

We connect the Mickey mouse to the computer and projector and from this five crocodile cables, four for each color and that will hold four children dressed in a bib of the corresponding color, placed the same as on the game screen and a fifth that will be placed in the middle having in the hand the grounding being the person in charge of reproducing the sequence of the simón program touching the hands of the companions that represent the different colors.

2nd Simón unplugged version:

We created two simón games with the students. One group is in charge of playing the role of simón by performing the sequence and the other group repeats it. We can have the option of making three groups.

Having the color code sequences on tabs makes corrections easy. The objectives that I intend to achieve with this activity are:

-Develop computational thinking.

-Work logical thinking.

-And get familiar with the Makey Mickey badge

Introducing AI to early childhood education students through "Quickdraw"
Thu, Oct 14, 2021 1:00 PM

( En galego)

O meu alumnado é de ED. Infantil, teñen 3 e 4 anos. 

Imos xogar co Quickdraw para que se familiaricen co concepto de Intelixencia Artificial , e diversos usos que pode ter na nosa vida cotiá.

Neste caso dun xeito lúdico e a través do debuxo.

Veremos se a IA é capaz de recoñecer o que debuxamos, e tamén poderemos ver o que debuxaron outras persoas para referirse ao mesmo concepto.

(En inglés) 

My students are in Early Childhood Education, they are 3 and 4 years old.

Let's play with Quickdraw.

I think it’s a playful way for them to understand the uses that AI can have in their lives.

And the different uses it can have in our lives.

In this case in a playful way and through drawing.

We’ll see if AI is able to recognize what we draw, and we’ll also be able to see what other people have drawn to refer to the same concept.