to Tuesday, October 16, 2018 12:00 AM
Gjimnazi 'Zhani Ciko'
Other
Patos, Albania
This event is about Coding: its importance in involving students and teachers in computer gaming and programming. First step of our event is creating a workgroup of students and teachers for organising the event. Each one has important role in Codeweek event. List of activities: - Introducing Programming & Coding. For this step we made printable brochures and Presentation and posters for introducing to school and to community - Involving students in Creativity about coding and programming: painting and creating objects about Computer games and Robotics & everything they like to create according to Code Week - Preparing sample of a city in 3d. We call it 'Trip to Paris' and we use it for robot's trip to Paris programed by students, starting from Eiffel Tower and reaching Louvre pyramid - Creating online quiz and forms related to Code and according to CodeWeek Final event: we invite all students and community for a final presentation of Our School CodeWeek. It's content: - Use of Apps for introducing the importance of Coding and Programing in class and out the class. - Summary of Braga, Portugal workshop related to Coding and Robotics 'The future is now'. One of our teacher has been part of this workshop and gives impressions of that workshop. - Coding by pixels: three workgroups in a competition for creating Eiffel Tower following instructions of coding - Trip to Paris. Students give instructions by codes to each other for picking up robot starting from Eiffel Tower to Louvre pyramid. - Play and win. Two students use class floor as a path where their team gives instructions for reaching the destination by using the codes. The first who reaches is the winner of the game. - 'What did I learn' is the last part of the activity; students fill up forms and give impressions about what did they learn about coding.
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Secondary school
Other (see description)
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Basic programming concepts
Web development
Mobile app development
Software development
Robotics
Hardware
Unplugged activities
Playful coding activities
Art and creativity
Visual/Block programming
Game design
Internet of things and wearable computing
3D printing
Artificial intelligence
Motivation and awareness raising
Promoting diversity
Nearby upcoming activities:
Butterfly Algorithms
Computational thinking is a problem-solving process that is used in everyday life as well as computer programs. In this lesson, students apply their computational thinking skills to explore the life cycle of a butterfly. They'll create an algorithm, or set of instructions, to model the life cycle of a butterfly. They will write this algorithm using conditionals and then program it on a computer.
Students will:
- Analyze the life cycle of a butterfly.
- Develop an algorithm that describes the cycle.
- Apply conditionals to an algorithm.
- Finish and test the algorithm of a computer program to demonstrate the life cycle of a butterfly.
Codim
Shkolla Otllak
I Code With Fairy Tales, I Learn My Values
Mesojme te kodojme duke luahtur ne Zaplycode