to Wednesday, October 31, 2018 2:00 PM
Ralleia Experimental Primary Schools
Other
Alexandrou 3, Πειραιάς, Ελλάδα
Ralleia Experimental Primary Schools.Pupils of 6th Grade will try coding with JavaScript. Pupils of 5th Grade will use Art and code make Arduino creations Pupils of 4th Grade will use Scratch to code. Pupils of 1st -3ed Grade will use robots, unplugged activities and resources from code.org
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Primary school
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Basic programming concepts
Robotics
Unplugged activities
Playful coding activities
Art and creativity
Visual/Block programming
Nearby upcoming activities:
Code week teachers' training
In the context of informing about the actions of the European Code Week (Eu Code Week) as well as promoting the strengthening of students' algorithmic thinking, two live meetings for teachers (2 and a half hours each) will be held on 15/4/2024 and 17/4 /2024, at the 32nd Primary School of Piraeus.
During these classes, participants will discover tools, methodologies, and resources for teaching coding and have the opportunity to connect with other teachers as well as create the first code week activities.
Participants will receive certificates of participation from EU Code Week both online and live.
The action is carried out by Triantafillou Evangelia (kindergarten teacher-director of the 2nd Kindergarten of Peania), Margarita Dakoronia (teacher), and Chrysoula Georgakopoulou (Informatics teacher) from the 32nd Primary School of Piraeus, as Code Week leading teachers and is supported by Eu Code Week and Google.
We have shared a Google form to invite the participants https://docs.google.com/forms/d/e/1FAIpQLSfks_U-ry10AvSlh2AGviOmwVYhBdOpbo7LI_NcXjwVbSk7kQ/viewform?usp=sf_link
Σπάσε τον κώδικα
Στα πλαίσια της ενημέρωσης γύρω από τις δράσεις της ευρωπαϊκής εβδομάδας κώδικας (Eu Code Week) καθώς και την προώθηση ενίσχυσης της αλγοριθμικής σκέψη των μαθητών θα πραγματοποιηθεί μια εκδήλωση όπου μαθητές και από γειτoνικά σχολεία θα ασχοληθούν με δραστηριότητες κωδικοποίησης και ρομποτικής.
Προγραμματίζω στο περιβάλλον "Διερμηνευτής της Γλώσσας"
Οι μαθητές της Β΄τάξης Λυκείου μαθαίνουν να προγραμματίζουν, αναπτύσσουν βασικές δεξιότητες προγραμματισμού και εξοικειώνονται με τις βασικές προγραμματιστικές δομές αξιοποιώντας το προγραμματιστικό περιβάλλον "Διερμηνευτής της Γλώσσας".