to Monday, October 8, 2018 6:00 PM
Qemal Mici
Other
Qemal Mici, Rruga Abaz Çelkupa, Durrës, Albania
They will be entertained by creating these games between groups, on a background music. We are going to have a funny away of coding. The characters of the scratch program, will be their character who will follow them during all their activity Thanks to #Science on Stage as cooperation partner!
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Primary school
Secondary school
Other (see description)
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Basic programming concepts
Playful coding activities
Art and creativity
Game design
Nearby upcoming activities:
Dramatizim I I komedisë “Tregtari I Venedikut” W.Shekspir.Filmim dhe publikim i Drames.
Aktiviteti zhillohet ne gjimnazin Mustafa Kemal Ataturk pajove ne bashkepunim me mesuesit dhe nxenesit qe zhvillojne programin JOM ne kete shkolle.
Nxenesit do te ven ne skeme Komedine “Tregtari I Venedikut” W.Shekspir ashtu sikurse vun ne skene Dramatizim I dramës dramës VILHEM TELI nga Fridrih Shiler. Realizuar ne 22.12.2023.
Aktiviteti i rradhes do te jete ne daten 04.04.2024
Jan te ftuar nxenes prinder komunitet mesues.
Codim
Shkolla Otllak
Butterfly Algorithms
Computational thinking is a problem-solving process that is used in everyday life as well as computer programs. In this lesson, students apply their computational thinking skills to explore the life cycle of a butterfly. They'll create an algorithm, or set of instructions, to model the life cycle of a butterfly. They will write this algorithm using conditionals and then program it on a computer.
Students will:
- Analyze the life cycle of a butterfly.
- Develop an algorithm that describes the cycle.
- Apply conditionals to an algorithm.
- Finish and test the algorithm of a computer program to demonstrate the life cycle of a butterfly.